Omni Mind Incarnate

Entry Requirements:

Warrior Path
Base Attack Bonus: + 3
Skills: Concentration 6 ranks
Feats: Blood of the Omni Mind, Weapon Focus (Any) and any one Psionic Feat.

OR

Manifester Path
Skills: Concentration 6 ranks, Knowledge (psionics) 6 ranks
Feats: Blood of the Omni Mind and Any two Psionic Feats.
Psionics: Ability to manifest 2nd level powers.

OR

Infiltrator Path
Skills: Concentration 6 ranks, Hide 6 ranks, Move Silently 6 ranks
Feats: Blood of the Omni Mind plus one Psionic Feat
Special: 2d6 Special Attack

Hit Dice: d8

Warrior Path

Lvl BAB Fort save Ref save Will save Special Power Points/day Powers Known Maximum Power Level Known
1 + 1 + 2 + 0 + 2 Bonus Psionic Feat 5 3 1st
2 + 2 + 3 + 0 + 3 Power Point Conservation I 10 5 1st
3 + 3 + 3 + 1 + 3 Bonus Psionic Feat 20 7 2nd
4 + 4 + 4 + 1 + 4 Power Point Conservation II 25 9 2nd
5 + 5 + 4 + 1 + 4 Bonus Psionic Feat, Omni Manifestation 35 11 3rd

Skills(2 + Int modifier): Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (psionics) (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).

Power Points/Day: A incarnate’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on the table above. In addition, she receives bonus power points per day if she has a high Wisdom score (see Table 2–1: Ability Modifiers and Bonus Power Points, EPH 18). Her race might also provide bonus power points per day, as might certain feats and items.

Powers Known: A incarnate begins play knowing three psychic warrior power of the player’s choice. Each time she achieves a new level, she unlocks the knowledge two new powers. Powers are chosen from the lurk Psychic Warrior list. (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats from Expanded Psionics Handbook allow a incarnate to learn powers from the lists of other classes.) A incarnate can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a incarnate can manifest in a day is limited only by her daily power points. A incarnate simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points. The Difficulty Class for saving throws against incarnate powers is 10 + the power’s level + the incarnate’s Wis modifier.

Bonus Psionic Feat: A incarnate gains a bonus feat at 1st level, 3rd level, 5th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.

Power Point Conservation: Beginning at 2nd level, an incarnate gains the ability to reduce the power point cost of any power he manifests by 1. This ability improves again at 4th reducing the cost by an additional 1 to a total of 2. This ability functions a number of times per day equal to your incarnate level.

Omni Manifestation: Beginning at 5th level, an incarnate gains the ability to manifest any power as a swift action without increasing its power point cost. This ability functions 3 times a day.

Manifester Path

Level BAB Fort Save Ref Save Will Save Special Powers Known
1 + 0 + 0 + 0 + 2 Bonus Feat, Omni Channel 1/day + 1 level of existing manifesting class
2 + 1 + 0 + 0 + 3 Omni Power I + 1 level of existing manifesting class
3 + 2 + 1 + 1 + 3 Bonus Feat, Omni Channel 2/day + 1 level of existing manifesting class
4 + 3 + 1 + 1 + 4 Omni Power II + 1 level of existing manifesting class
5 + 3 + 1 + 1 + 4 Bonus Feat, Omni Channel 3/day + 1 level of existing manifesting class

Skills(4 + Int Modifier): Autohypnosis* (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Bonus Feat: A incarnate gains a bonus feat at 1st level, 3rd level, 5th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.

Omni Channel: Beginning at 1st level, the incarnate gains the ability to manifest any power at twice his manifester level this ability functions 1/day at 1st 2/day at 3rd and 3/day at 5th.

Omni Power: Beginning at 2nd level, the incarnate gains 5 bonus power points. And at 4th level he gains an additional 10 bonus power points. These power points are added to any existing power point pool.

Infiltrator Path

Lvl BAB Fort save Ref save Will save Special Power Points/day Powers Known Maximum Power Level Known
1 + 0 + 0 + 0 + 2 Bonus Feat, Psionic Sneak Attack 1d6 5 3 1
2 + 1 + 0 + 0 + 3 Focused Skill 10 5 1
3 + 2 + 1 + 1 + 3 Bonus Feat, Psionic Sneak Attack 2d6 20 7 2
4 + 3 + 1 + 1 + 4 Omni Skill 25 9 2
5 + 3 + 1 + 1 + 4 Bonus Feat, Psionic Sneak Attack 3d6 35 11 3

Skills(6 + Int modifier): Autohypnosis*. Bluff, Climb, Concentration*, Craft, Disguise, Escape Artist, Hide, Jump, Knowledge (psionics), Listen, Move Silently, Profession, Psicraft, Sleight of Hand, Spot, Swim, Tumble, Use Psionic Device*.

Power Points/Day: A incarnate’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on the table above. In addition, she receives bonus power points per day if she has a high Intelligence score (see Table 2–1: Ability Modifiers and Bonus Power Points, EPH 18). Her race might also provide bonus power points per day, as might certain feats and items.

Powers Known: A incarnate begins play knowing one lurk power of the player’s choice. Each time she achieves a new level, she unlocks the knowledge of a new power. Powers are chosen from the lurk power list. (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats from Expanded Psionics Handbook allow a incarnate to learn powers from the lists of other classes.) A incarnate can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a incarnate can manifest in a day is limited only by her daily power points. A incarnate simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must
get a good night’s sleep each day to regain all her spent power points. The Difficulty Class for saving throws against incarnate powers is 10 + the power’s level + the incarnate’s Int modifier.

Bonus Feat: A incarnate gains a bonus feat at 1st level, 3rd level, 5th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.

Psionic Sneak Attack(Ex): While psionically focused, a incarnate can strike a vital spot for extra damage if she attacks an opponent while he is unable to defend himself effectively. This is identical to the sneak attack ability of the rogue (PH 50), except the damage only applies when the incarnate maintains a psionic focus. Sneak attack damage and psionic sneak attack damage stack, whenever both would apply to the same target.

Focused Skill: Beginning at 2nd level, an incarnate chooses a number of skills equal to his intelligence modifier. While psionically focused the incarnate gains a + 2 to all skills he chose.

Omni Skill: Beginning at 5th level, an incarnate may spend power points to augment his skill checks. The incarnate may only choose to augment skills that he chose with the Focused Skill class feature. He may spend 1 pp to increase any skill by 2 this bonus must be applied as the skill check is being made.

Omni Mind Incarnate

Temple of the Mind BrandonHarless